Company Description
Chakrra is a Production house founded to create entertainment content for young viewers. We are putting together a talented team for our upcoming projects beginning with this pilot!
Role Description
This is a remote position for the right candidate and we are looking for 3D Character modeler to develop anthropomorphic models for ~30 sec animated reels.
For this role, you will need to:
be able to think and visualize in 3D
be able to follow design reference from concept art and other related images accurately and work within the project’s style and theme
be able to create complex models
be able to work with existing models to make any adjustments in thematic aesthetics of the characters
be proficient in traditional soft/hard-surface poly modeling techniques
have an exceptional understanding of form, shape, structure, and silhouette with regards to modeling
have a strong sense of anatomy, character design, proportions and mechanical functionality of characters, especially facial
traditional art skills (figure drawing, automobiles, landscape etc.)
have superior eye for details with regards to light, shade, color, in creating texture maps, along with a good understanding of anatomy
adopt human anatomical features to non-human characters
have a strong sense of scale, form, weight and volume
have a good understanding of modeling with either Polygons or NURBS (Non-uniform rational basis spline)
be able to do UV mapping
be able to do texturing and optimizing characters
These core skills will make you a star candidate:
Experience with MUDBOX and/or ZBRUSH software.
Strong knowledge of Autodesk Maya.
These skills will bump you up to superstar:
good problem-solving skills.
good communication skills.
good team-working skills.
have a “can do” attitude that is solution-oriented and willing to put in the extra effort required to get projects done on time and completed at the highest level of quality.
humble enough to be able to take directions and be willing to address constructive feedback.
able to work with a minimum of supervision.
be able to function as team leader, if required.
be able to deliver on schedule, working calmly and efficiently under pressure.
show respect for the procedures and requirements of a particular studio, production or pipeline.
demonstrate proficiency in technical troubleshooting and meeting aggressive performance targets.
ensure the 3D models are consistent with the defined visual style for the project.
work closely with the Animation director and concept artists to fine tune and request additional details of the concept work.
able to work independently or in small groups to troubleshoot and provide solutions to production issues related to asset creation and migration across platforms, work collaboratively with other artists, designers and engineers on a daily basis.
Employment type:
Contract
Approximate Length of Contract 2 months
Number of positions open: Multiple
Please apply by submitting your resume and links to previous work.