LIGHTING AND TEXTURE ARTIST
Chakrra is a Production house founded to create entertainment content for young viewers. We are putting together a talented team for our upcoming projects beginning with this pilot!
This is a remote position for the right candidate and we are looking for Lighting and texture artist for ~30 sec animated reels. The Lighting Artist will be responsible for look development, computer graphics, lighting, shading, and compositing. The role requires creativity and attention to detail to create visually appealing content.
Role Description
You will be a great fit if you are:
Understanding of light levels and characters according to defined quality standards, artistic styles, technical parameters and production goals.
Ensure consistency in lighting, color balance and mood between the various elements of a shot or scene.
Knowledge of camera layout and basic animation a HUGE BONUS.
Ability to balance individual elements to enable the compositors to produce a convincing image.
Work with the team to implement post process effects such as but not limited to bloom, ambient occlusion, depth of field, and color correction.
High proficiency in using Maya and Arnold or any other lighting/texturing/compositing software.
These core skills will make you a star candidate:
Work autonomously and be proactive about solving problems - must have good problem-solving skills
Good communication skills
Work collaboratively with other artists, designers and engineers on a daily basis, have good team- working skills
Work independently or in small groups to troubleshoot and provide solutions to production issues related to asset creation and migration across platforms
Should have a “can do” attitude that is solution-oriented and willing to put in the extra effort required to get projects done on time and executed at the highest level of quality
Take directions humbly and be willing to address constructive feedback
Work with minimum supervision
Deliver on schedule, working calmly and efficiently under pressure
Demonstrate proficiency in technical troubleshooting and meeting aggressive performance targets
Participate in R&D efforts to develop new techniques and improve the art pipeline
Work closely with the Animation director and concept artists to fine tune and request additional details.
Make sure you share these with us:
(i) Demo reels/links to previous work where you can show credits for your work (applications without these will not be entertained) and
(ii) A detailed resume
Employment type: Contract
Approximate Length of Contract: 2 months (with possible extension)
Number of positions open: 1